

Its moral choices are more impactful, its writing more nuanced, and its characters more complex. It also incorporates new skills and classes, and some adjustments to weaponry similar to the new lightsaber stances in Jedi: Survivor. 2004's Knights of the Old Republic 2: The Sith Lords, developed by Obsidian Entertainment, simplifies many of the systems its predecessor introduced.
STAR WARS KNIGHTS OF THE OLD REPUBLIC LIGHTSABERS SERIES
The first KOTOR is good, but its sequels take the series to new heights. Unlike Jedi: Survivor's single ending, KOTOR also has multiple endings depending on which side the player character trends toward. The side players choose affects what type of abilities they're able to gain - as well as certain events in the story. Dialogue and story choices give characters points toward the light or dark side of the Force. KOTOR's greatest strength, however, is its morality system. It's a truly turbulent setting in the Star Wars continuity, and one in which players have a lot of agency and choice. Players will also visit the Jedi Order in its glory days, and can train at the Jedi academy on Dantooine. Malak's betrayal has split the Jedi order, and he's gained some followers from among their ranks. Set shortly after a Mandalorian invasion of Republic space, it pits players against the rogue Darth Malak, a Jedi turncoat now leading a Sith armada against the Republic. Like Jedi: Survivor's, KOTOR's story takes players to a series of iconic Star Wars locations, including Tatooine and Kashyyyk, and features a plot with some fascinating ties to the franchise at large.
